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Glossary

Software Testing Glossary

Plain-English definitions of the QA terms you'll actually run into. Bookmark it.

Acceptance Testing

Testing done to verify software meets business requirements — often the final step before release. Also called UAT (User Acceptance Testing).

API Testing

Testing at the API layer directly — checking endpoints for correct responses, status codes, error handling, and contract adherence. Faster and more stable than UI tests.

Automation Testing

Using scripts or tools to execute tests automatically. Best for repetitive, stable checks; not a replacement for human exploratory testing.

Boundary Testing

Testing values at the edges of allowed input ranges — e.g., 0, 1, max-1, max, max+1. Bugs love boundaries.

Bug (Defect)

Any deviation from expected behavior. Reported with steps to reproduce, expected vs actual, severity, and evidence.

Cross-Browser Testing

Verifying a web app works in Chrome, Safari, Firefox, Edge, and their mobile variants. Layout, features, and performance can all differ.

E2E (End-to-End) Testing

Testing a complete user journey through the whole system — from UI to database to API. High confidence but slower than unit tests.

Edge Case

A scenario at the extreme of possible inputs or conditions — often overlooked but where critical bugs hide.

Exploratory Testing

Unscripted testing where the tester designs and executes tests simultaneously, using experience and intuition to find bugs no script would catch.

Functional Testing

Verifying that each feature works according to its spec. Answers: does it do what it's supposed to do?

Integration Testing

Testing how multiple components work together — e.g., frontend + backend + database. Catches bugs that unit tests miss at the seams.

Load Testing

Simulating expected traffic to verify the system handles it. Different from stress testing, which pushes beyond limits.

Manual Testing

Human-executed testing — following scripts or exploring freely. Irreplaceable for UX, visual, and creative bug-finding.

Mobile Testing

Testing iOS and Android apps on real devices and emulators. Covers touch gestures, notifications, permissions, offline behavior, orientation.

Performance Testing

Measuring speed, responsiveness, and resource use under various conditions. Includes load, stress, and endurance testing.

Regression Testing

Re-running previously-passing tests after a code change to make sure nothing broke. The backbone of continuous delivery.

Sanity Testing

Quick, narrow check after a small change to confirm the specific fix works. Faster than smoke testing, narrower scope.

Security Testing

Verifying the app is safe against threats — injection, authentication bypass, data leaks, XSS, CSRF, insecure APIs.

Smoke Testing

Quick shallow test on a new build to make sure critical paths (login, checkout, save) work. If smoke fails, no deeper testing happens.

Stress Testing

Pushing the system beyond expected load to see where it breaks and how it recovers.

Test Case

A documented set of steps, inputs, and expected results for verifying a specific behavior. Enables consistent, repeatable testing.

Test Plan

A high-level document describing what will be tested, how, when, by whom, and with what tools. Sets scope and expectations.

Test Suite

A collection of related test cases run together — e.g., all login tests, all checkout tests.

Unit Testing

Testing individual functions or components in isolation. Fastest and cheapest tests; the base of the test pyramid.

Usability Testing

Watching real users interact with your product to find friction, confusion, and UX bugs. Small samples reveal huge issues.

UAT (User Acceptance Testing)

Testing done by actual end users (or business stakeholders) to confirm the product works for their real workflows before launch.

Visual Regression Testing

Comparing screenshots before and after code changes to catch unintended visual differences — often automated with tools like Percy or Playwright.

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